// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT license.

using System;
using System.IO;

namespace UnrealBuildTool.Rules
{
	public class SimplygonEditor : ModuleRules
	{
		public SimplygonEditor(ReadOnlyTargetRules Target) : base(Target)
		{
			// Fix for: "command line is too long to fit in debug record"
			bLegacyPublicIncludePaths = false;
			
			PublicIncludePaths.AddRange(
				new string[] {
				}
				);

			PrivateIncludePaths.AddRange(
				new string[] 
				{
					"SimplygonEditor/Private"
				}
				);

			PublicDependencyModuleNames.AddRange(
				new string[]
				{
					"Core",
					"RenderCore",
					"CoreUObject",
					"Engine",
					"UnrealEd",
					"LevelEditor",
					"Slate",
					"SlateCore",
					"EditorStyle",
					"NavigationSystem",
					"MaterialUtilities",
					"MeshDescription",
					"StaticMeshDescription",
					"MeshReductionInterface",
					"SimplygonContent",
					"SimplygonPluginMeshReduction",
					"SimplygonUObjects",
					"SimplygonPluginUtilities",
				}
				);

			PrivateDependencyModuleNames.AddRange(
				new string[]
				{
					"SimplygonTelemetry",
					"MeshMergeUtilities",
					"Projects",
				}
				);

			DynamicallyLoadedModuleNames.AddRange(
				new string[]
				{
				}
				);
		}
	}
}
